![]() ![]() I don't know if Sifu would be possible before SSD times, because even as it stands I think it takes too long to restart a level, never mind get back to the boss fight. Once loaded, there's an annoyingly languid camera tilt down to show the protagonist entering the scene before you can take control, which contributed to my occasional desire to kick Sifu off a cliff. It's about repetition, which makes any and all forced lingering irritating. There are also pointless moments where you've got to listen to an inane line of dialogue and respond before progressing-I do not need to ask what the goddamn three trials are the 30th time I am doing the three trials!-and there are beautiful but strangely long, unpopulated passageways everywhere you go. It's irritating how compelling Sifu is in spite of all that. I can't say that I was exactly happy to beat up the same nightclub bouncer 50 or so times on my way into the second level, but I didn't feel I could accept defeat, either. And at least when my cortisol levels are within a normal range, beating up bouncers in SIfu is exceptionally fun. It is enormously satisfying to stand in place dodging every foot and fist and baseball bat that enters your airspace. You can produce wildly diverse combinations of kneeings, elbowings, kicks, punches, and throws from just two buttons and an analog stick. (There's keyboard and mouse support, too, but it feels like playing Rocket League that way: doable, but weird.) It's fun just to take part in such a stylish display of imagined (but grounded) athleticism, but Sifu's brilliance lies more in defense than offense. ![]()
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